![]() Because the majority of gameplay is based on events that you’ll see dozens and dozens of times, any attempt at humor goes stale faster than a discarded hunk of smoldering cheese left at the bottom of a radioactive crater. Jokes stop being funny if you hear the same one over and over and over again, yet that is exactly what 60 Seconds! has done. The cardinal sin of comedy games is repetition. As a result, you quickly learn which events are most likely to succeed and which events are most likely to harm you, of course it’s never a guarantee since events without items are always a roll of the dice. It means that after a single play-through, you’ve seen everything the game has to offer. The developers added a handful of additional events since 2015, but it’s generally not a good sign when the game’s progression cycle is based around random events and a single type of random event will occur multiple times per session. You’ll see that same line about people “dressed in green who steal from the rich and give to the poor” 3-5 times per game. This limitation really shows since there’s an event every day and most sessions will last 50-70 days. ![]() There’s only about 40-50 events in 60 Seconds!. There’s no dice or card drawing in place, the game quietly decides whether the event was a success, failure, or critical failure on its own. Most events have multiple outcomes and you never know what you’ll get. If you don’t have the needed item, you’ll quickly learn that the majority of events are merely a luck of the draw. Using an item always produces the same outcome exploring with a padlock will always net you water. For example, using bug-spray to kill rad-roaches. Every event can be guided to success with an item. Because there’s not a lot of meat to the bunker gameplay, events truly only decide if you gain items, lose items, or if a party member is hurt. The last page of your journal is either the family’s wishful thinking or an event.Įvents are simultaneously the heart of the game and its downfall. Next is survivor status followed by rationing. First is the result of the previous day’s event. Every day the journal is updated in four parts. Once in the bunker, practically everything nonvisual is relayed through your journal. This is a loving detail that you would only see in cartoon animation. These small details revealed over the course of 30-50 in-game days bring the characters to life in a manner you would never see in a traditional 3D environment or even a 2D adventure game. The sergeant, who doesn’t appear in the bunker, has a ton of character conveyed through his smug, careless demeanor.Īs a side note, I do appreciate how Ted (the father) will grow a beard based on how long you’ve been in the bunker while Dolores (the mother) will continue to glare at her family as her clothes are torn and her hair frizzles. A ton of emotion and storytelling is told through the characters alone. You can tell when someone is hurt by their bandages, when someone is sick by their green skin and splotches, when someone is tired by their slumped over half awake gaze, and when someone is losing their mind by a variety of twitch-eyed expressions. The majority of your time will be spent in a 2D bunker scene populated with your (nuclear) family and their equipment, all of which changes based on supplies, health, and sanity.īefore we delve into the gameplay, I want to take a moment to say that the art is the star of the whole game. The rest of the game is like a strange combination of point and click adventure and a sticker-book. ![]() This part of the game is offset from the rest in that it takes place in a 3D environment with wacky physics. ![]() The first 60 seconds of the game (hence the title) revolves around gathering family members and supplies, then stuffing them into your bomb shelter before the apocalypse. Unfortunately, 60 Seconds! did not age like a fine wine, but rather like a discarded hunk of smoldering cheese left at the bottom of a radioactive crater.Ħ0 Seconds! is unique in that you can’t quite pin down what kind of game it is. However, after hearing that the developers put a lot of work into upgrading and balancing the game, I was willing to give it another try. ![]() After about two hours of play, I requested a refund. I originally bought 60 Seconds! when it first came out, back in the summer of 2015. ![]()
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