![]() ![]() Once you are sufficiently close to god-hood, clear the wizards tower for the top-tier wands at the peak. Crit+ perks can be stacked infinitely, too. Once you surpass 100% crit chance, the extra % multiplies crit damage. So, you should only need to hit 'The Gold' once on any given run. Same goes for angry ghost.įYI the greed perk stacks multiplicatively. Even if you think you are invincible, play as if you are not.ĭon't get Gold Forever unless you are willing to detour to the altar of nullification. Obviously, all of this will take some time. x5 Forcefield will be invaluable against the Connoisseur. Get all immunities & stack the forcefield perk, too. If you take multiple 'More Health' perks, you can get your health into the millions fairly quickly. Go through the floors of the dungeons & prioritize perks & exotic/crit spells. If you aren't ready, stay underground to avoid the Connoisseurs that will spawn. Use ambrosia to take minimal damage from cursed rock. My favorite is black hole w speed ups & projectile orbit. Get ambrosia & something that can clear lots of terrain very quickly. Presto, health upgrade just added ~500 hp to your bar. Find the enemies that halve your HP, lure them to a health upgrade, and let them hit you a few times. Next, I would focus on farming the jungle for HP. Note: Will probably backfire once or twice. This can be done on the 2nd floor, so not much time wasted if it backfires. Get a flask of it in your inventory & eat some shrooms. One of the best things you can do for early insurance is to shroom-trip Poly out of existence. I rambled a bit, but this is kind of my to-do list when I go for an end-game run: There is kind of an order of operations w the secret content, but it can flex if you get the right RNG. As long as you come out of the jungle with some decent wands, you can potentially access any content you want. Of course they help, but early perks/spells hardly matter at all in the long run. Sun/Moon aren't as tough as you might think, but it does take some time. Assuming you are playing without mods, go for the most time-consuming stuff first. ![]() ![]() The reality is, you probably won't do it all in one run. It's best to get OP as hell and do as much as you can. I want to eventually go for the crown and amulet but i want to have all spells unlocked and obtainable first, seeing how much you have to do for those bloody moons and 30+ orb runs. I've also seen the thing that hides underneath wickerman island and in the giant skull, no clue on how to off those yet. Now i know about all the other secrets and how to unlock some of em, point is, how in the world am I supposed to do all the other hidden stuff when my initial levels 1 trough 3 are filled with either garbage perks (as you shouldn't re-roll too early because that'll raise the price of re-rolling in the later temples), no means of breaking temple (black hole, digging laser, etc.) and in general weak wand drops?ĭo you lads (I take who have beaten all bosses / did some of the secrets) just restart the run if you aren't getting a specific drop before entering jungle? Is it better to commit to a single goal (Like killing the giant ghost in show chasm or the dreaded alchemist king) and stick to something else once you've dealt with specifically that? (原始内容 存档于).I've beat the game already, had some luck after a hundred runs or so and got a wand with freezing gaze that somehow was able to shred about 3 bosses: the gate guardian, dragon and the alchemist.
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