You can find a list of language codes online. Change the two-letter code to the code for your desired language.This line may be labeled as "Language" or "Localization", and it may have a two-letter code (such as "EN" for English, "FR" for French, etc.). Look for a line that specifies the language of the game.ini file using a text editor like Notepad or Notepad++. This file is usually located in the game's installation folder or in your documents folder. However, here are some general steps you can follow: ini files can vary depending on the game you are trying to modify. You might have to try and use Google Translate to figure out the in-game menus.Ī) Changing a video game's language by editing. Instead, fights become a resource game.Ĭheck the in-game settings and see if you can change it there. Aside from gaining new skills from exploration, your characters will never get stronger and will hardly become monster killers. The approach to combat in the game is interesting in that your character doesn’t level up. I played 16 hours and rolled a Security Guard ONCE.) Subdued darkwave music plays as a monster appears to tear you limb from limb. (Looking at you Ammo, and by extension Batteries. Without a diverse enough party to use different items, many items you pick up will feel useless. The game presents a deep and engaging storyline with a focus on mystery and suspense, gradually revealing the secrets of the game world. The biggest issue I have with the random party/lack of party is that it cripples the interesting engine mechanics I mentioned up above. I failed a boss fight several times before getting a party member with a stun, who I then used to stunlock and clear that boss without taking a point of damage on the next run. While this would be fine, it’s entirely possible to go an entire Wrong Turn without getting one party member and the end result is a very screwed up action economy. You go from room to room, and some rooms have a chance to give you an extra Ally that you’ve unlocked, and add them to your party. A large section of the game is spent running random dungeons, called Wrong Turns. My biggest issue with the game’s combat mechanics is how party construction works, or to be more accurate, how it doesn’t. Outside of the leveling and items, it’s pretty classic “You take a turn, I take a turn” RPG stuff. This can lead to some very neat resource engine moments, but often gets hamstrung by the way that the game’s dungeons, “Wrong Turns,” work. Players will face various enemies and engage in intense combat sequences, requiring strategic thinking and resource management.īoth can be sold for money, or used by attacks from some of the other classes (e.g., the waitress can throw dishes, and recycle trash). When you eat food, you’ll be given dishes and trash. Almost all skills are powered by either health or items, and many of the items will give you other items when used. In addition, there’s no mana or secondary resource. Instead, you are given a single random character, and each time you die (more on that in a bit), you get another random character from the pool of classes you’ve unlocked, and you continue on. Your characters don’t level up, and you don’t construct a party. No Delivery is a fairly classic turned-based RPG, but with a few big twists. The best thing I can say about it is that it’s surprisingly well polished for what it is, with death screens, dialogue, and sprites working together to bring that old-timey rotting corpse of a entertainment franchise atmosphere. So take this with a grain of salt: while the theme grabbed me, I never liked it or enjoyed it. I’m not sure I’m the right person to be looking at No Delivery’s theme. I don’t love horror, I don’t love FNAF, and I played Binding of Issac in spite of the artistic theme. The horror and humor is much less subtle, and much more Cronenberg then Stephen King. Resources such as ammunition, health items, and light sources are limited, adding tension and emphasizing the survival aspect of the game No Delivery. There are gift boxes that try to eat you, and you fight cursed/broken animatronics. There are a fair amount of slashed up corpses and news articles about missing children and families. You kill a man by baking him in an industrial microwave oven. All of the attacks that give the “Nausea” status usually involve shitting on things. It’s not that the theme is bad, it’s just that if I had to compare the general tone and aesthetic of the game, it would be the bastard child of Five Nights At Freddy’s and Binding of Issac.
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